Andrés
Brighton · MID · £5.5m
1478.3
Elo
1498 Z-Score
Latest · GW9
1478.3, down 7.2 after a yellow card and 8 defensive actions against Man City (A)
Overall rank
#175
of 454 on Z-Score
Good top 20% to 40% of the rated
MID rank
#75
of 218 on Z-Score
Total Points
20
PPG
3.30
Z-Score: MID points per game are compared against a 2.98 average , spread 1.19. Measured against this season's regulars (137 of them), pulled toward the same measurement over 2025-26 (48 players).
01
Upcoming fixtures
BRE (H) GW10
HUL (A) GW11
NEW (H) GW12
BOU (A) GW13
NFO (A) GW14
02
2026/27 gameweek by gameweek
Form 2.0
vs season average -1.7
Appearances 6
- GW9 Man City, away 2 pts 1478.3 Elo -7.2 rating change A yellow card8 defensive actions 13 BPS
- GW8 Liverpool, away 1 pts 1485.5 Elo -14.4 rating change 7 defensive actions 13 BPS
- GW7 Crystal Palace, home 2 pts 1499.8 Elo -10.6 rating change A yellow card7 defensive actions 9 BPS
- GW6 Sunderland, away 3 pts 1510.4 Elo -6.5 rating change 7 defensive actions 9 BPS
- GW5 Arsenal, home 8 pts 1516.9 Elo +17.9 rating change A goal9 defensive actions 27 BPS
- GW4 Coventry City, away 4 pts 1499.0 Elo -1 rating change An assist4 defensive actions 10 BPS
- GW3 No appearance recorded
- GW2 No appearance recorded
- GW1 No appearance recorded
03
Season stats
Goals 1
Assists 1
Bonus 0
Minutes 405
04
Expected stats Expected goals and assists based on the quality of chances. Compares what a player 'should' score vs what they actually score.
xG
Expected Goals. Season total of goals expected based on shot quality. Compare to actual goals to see if clinical or unlucky. 0.58
xA
Expected Assists. Season total of assists expected based on key pass quality. Compare to actual assists. 0.02
xG/90
Expected Goals per 90 mins. Normalizes for minutes played. 0.5+ is very good for forwards, 0.3+ good for midfielders. 0.15
xA/90
Expected Assists per 90 mins. Normalizes for minutes played. 0.3+ is very good. Shows creative output rate. 0.01
Goals vs xG
Actual goals minus expected. Positive = clinical finisher beating xG. Negative = underperforming, may be due for positive regression. 1 from 0.6 xG +0.4
05
Ownership
0.1% of FPL squads have picked Andrés
Percentage of FPL squads that have picked Andrés right now.
06
Elo Glicko-style skill rating. It updates match by match and carries across seasons rather than resetting, so it is not a count of points scored.
Current
1500 is the baseline a player with no history starts from. Higher is a stronger record against the players they have faced. 1478.3
Peak, all time
The highest this rating has ever reached, counting every season the player has been rated in. A large gap between the peak and the current number means they are below their best. 1516.9
Peak, 2026/27 The highest this rating has reached through 2026/27 football alone. It fills in once a gameweek of this season has been rated, so it is empty for the whole of pre-season. 1516.9
Confidence
Rating Deviation. Lower = more confident rating. Higher = less data, rating may change quickly. 292 RD
Games, career
Appearances behind this rating, counted across every season the player has been rated in rather than this one alone. 6
Games, 2026/27 How many of those appearances are 2026/27 ones. The rating row cannot always separate the seasons, and where it cannot this says so rather than showing a zero. 6
Evidence
The bars beside an Elo say how much football is behind it. One bar is a rating built on a handful of matches, which can move a long way once games are played, and three bars is close to a full season of evidence behind the number. 4.5 games
Trend
Which way this rating is moving, measured across 2026/27 gameweeks alone. It needs two of them behind it, so before that it reads as not recorded rather than as steady. Falling
It is built on 4.5 games, so most of this rating is still the starting assumption every player begins from, with about 31 per cent of it measured. Expect it to move a long way once matches are played.
07
FAPR Fixture-Adjusted Performance Rating. Adjusts PPG based on opponent difficulty faced.
FAPR 0.15
Raw PPG 3.30
Adjustment
Positive = performed better vs tough opponents. Negative = stats boosted by easy fixtures. -0.10
Consistent performance regardless of opponent quality.
08
PvE Performance vs Expected. Compares actual output to expected goals/assists. Shows if player is over or underperforming.
Ratio
Above 1.0 = scoring more than expected. Below 1.0 = scoring less than expected. 1.72x
Difference +0.4 goals
Elite finisher - significantly beating expected points.
09
Edge factor
Clinical Converts chances at elite rate - beating xG/xA expectations
10
Elo history
GW4
1499
GW5
1517
GW6
1510
GW7
1500
GW8
1486
GW9
1478