Gonzalo
Fulham · FWD · £6.1m
1466.2
Elo
1483 Z-Score
Latest · GW6
1466.2, down 6.3 after 1 defensive action against Ipswich Town (A)
Overall rank
#335
of 436 on Z-Score
Below Average top 70% to 90% of the rated
FWD rank
#43
of 51 on Z-Score
Total Points
16
PPG
2.70
Z-Score: FWD points per game are compared against a 3.16 average , spread 1.39. Measured against this season's regulars (24 of them), pulled toward the same measurement over 2025-26 (20 players).
01
Upcoming fixtures
HUL (H) GW7
COV (A) GW8
AVL (A) GW9
NEW (H) GW10
MCI (A) GW11
02
2026/27 gameweek by gameweek
Form 2.0
vs season average -0.7
Appearances 6
- GW6 Ipswich Town, away 2 pts 1466.2 Elo -6.3 rating change 1 defensive action 3 BPS
- GW5 Man Utd, home 2 pts 1472.5 Elo -8.4 rating change 2 defensive actions 3 BPS
- GW4 Liverpool, away 2 pts 1480.9 Elo -9 rating change 3 defensive actions 5 BPS
- GW3 Crystal Palace, home 2 pts 1489.9 Elo -9.7 rating change 7 defensive actions 10 BPS
- GW2 Sunderland, away 2 pts 1499.6 Elo -10.4 rating change 4 defensive actions 2 BPS
- GW1 Chelsea, home 6 pts 1510.0 Elo +10 rating change A goal2 defensive actions 33 BPS
03
Season stats
Goals 1
Assists 0
Bonus 0
Minutes 511
04
Expected stats Expected goals and assists based on the quality of chances. Compares what a player 'should' score vs what they actually score.
xG
Expected Goals. Season total of goals expected based on shot quality. Compare to actual goals to see if clinical or unlucky. 3.26
xA
Expected Assists. Season total of assists expected based on key pass quality. Compare to actual assists. 0.58
xG/90
Expected Goals per 90 mins. Normalizes for minutes played. 0.5+ is very good for forwards, 0.3+ good for midfielders. 0.57
xA/90
Expected Assists per 90 mins. Normalizes for minutes played. 0.3+ is very good. Shows creative output rate. 0.10
Goals vs xG
Actual goals minus expected. Positive = clinical finisher beating xG. Negative = underperforming, may be due for positive regression. 1 from 3.3 xG -2.3
05
Ownership
7.2% of FPL squads have picked Gonzalo
Percentage of FPL squads that have picked Gonzalo right now.
06
Elo Glicko-style skill rating. It updates match by match and carries across seasons rather than resetting, so it is not a count of points scored.
Current
1500 is the baseline a player with no history starts from. Higher is a stronger record against the players they have faced. 1466.2
Peak, all time
The highest this rating has ever reached, counting every season the player has been rated in. A large gap between the peak and the current number means they are below their best. 1510.0
Peak, 2026/27 The highest this rating has reached through 2026/27 football alone. It fills in once a gameweek of this season has been rated, so it is empty for the whole of pre-season. 1510.0
Confidence
Rating Deviation. Lower = more confident rating. Higher = less data, rating may change quickly. 292 RD
Games, career
Appearances behind this rating, counted across every season the player has been rated in rather than this one alone. 6
Games, 2026/27 How many of those appearances are 2026/27 ones. The rating row cannot always separate the seasons, and where it cannot this says so rather than showing a zero. 6
Evidence
The bars beside an Elo say how much football is behind it. One bar is a rating built on a handful of matches, which can move a long way once games are played, and three bars is close to a full season of evidence behind the number. 5.68 games
Trend
Which way this rating is moving, measured across 2026/27 gameweeks alone. It needs two of them behind it, so before that it reads as not recorded rather than as steady. Falling
It is built on 5.68 games, so most of this rating is still the starting assumption every player begins from, with about 36 per cent of it measured. Expect it to move a long way once matches are played.
07
FAPR Fixture-Adjusted Performance Rating. Adjusts PPG based on opponent difficulty faced.
FAPR 0.57
Raw PPG 2.70
Adjustment
Positive = performed better vs tough opponents. Negative = stats boosted by easy fixtures. +0.12
Consistent performance regardless of opponent quality.
08
PvE Performance vs Expected. Compares actual output to expected goals/assists. Shows if player is over or underperforming.
Ratio
Above 1.0 = scoring more than expected. Below 1.0 = scoring less than expected. 0.31x
Difference -2.3 goals
Underperforming xG/xA - positive regression likely.
09
Edge factor
Due Regression Underperforming expected stats - positive regression likely
10
Elo history
GW1
1510
GW2
1500
GW3
1490
GW4
1481
GW5
1473
GW6
1466