Hall
Newcastle · DEF · £5.3m
1439.9
Elo
Up 4.9 since May
1561 Z-Score
Latest · GW6
1439.9, down 4.5 after 6 defensive actions against Coventry City (A)
Overall rank
#26
of 436 on Z-Score
Excellent top 5% to 20% of the rated
DEF rank
#10
of 155 on Z-Score
Total Points
31
PPG
5.20
Z-Score: DEF points per game are compared against a 3.14 average , spread 1.49. Measured against this season's regulars (94 of them), pulled toward the same measurement over 2025-26 (42 players).
01
Upcoming fixtures
AVL (H) GW7
CRY (A) GW8
EVE (H) GW9
FUL (A) GW10
ARS (H) GW11
02
2026/27 gameweek by gameweek
Form 6.5
vs season average -0.8
Appearances 6
- GW6 Coventry City, away 0 pts 1439.9 Elo -4.5 rating change 6 defensive actions 5 BPS
- GW5 Hull City, home 13 pts 1444.5 Elo +6.4 rating change A goal3 bonus points10 defensive actions 38 BPS
- GW4 Leeds, away 0 pts 1438.1 Elo -4.6 rating change 6 defensive actions 9 BPS
- GW3 Bournemouth, home 4 pts 1442.7 Elo +1.2 rating change An assist6 defensive actions 20 BPS
- GW2 Spurs, away 11 pts 1441.4 Elo +6.6 rating change 3 bonus points13 defensive actions 52 BPS
- GW1 Liverpool, home 3 pts 1434.9 Elo -0.1 rating change 11 defensive actions 8 BPS
03
Season stats
Goals 1
Assists 1
Clean Sheets 1
Bonus 6
Minutes 539
04
Expected stats Expected goals and assists based on the quality of chances. Compares what a player 'should' score vs what they actually score.
xG
Expected Goals. Season total of goals expected based on shot quality. Compare to actual goals to see if clinical or unlucky. 0.34
xA
Expected Assists. Season total of assists expected based on key pass quality. Compare to actual assists. 0.79
xG/90
Expected Goals per 90 mins. Normalizes for minutes played. 0.5+ is very good for forwards, 0.3+ good for midfielders. 0.06
xA/90
Expected Assists per 90 mins. Normalizes for minutes played. 0.3+ is very good. Shows creative output rate. 0.13
Goals vs xG
Actual goals minus expected. Positive = clinical finisher beating xG. Negative = underperforming, may be due for positive regression. 1 from 0.3 xG +0.7
05
Ownership
20.6% of FPL squads have picked Hall
Percentage of FPL squads that have picked Hall right now.
06
Elo Glicko-style skill rating. It updates match by match and carries across seasons rather than resetting, so it is not a count of points scored.
Current
1500 is the baseline a player with no history starts from. Higher is a stronger record against the players they have faced. 1439.9
Started 2026/27 at
Where this rating stood when 2025-26 closed in May. It is frozen there for the season, so the movement below is measured against it. 1435.0
Since May Movement is measured against where the Elo stood when 2025-26 closed in May, which is the figure carried into 2026/27. +4.9
Peak, all time
The highest this rating has ever reached, counting every season the player has been rated in. A large gap between the peak and the current number means they are below their best. 1500.0
Peak, 2026/27 The highest this rating has reached through 2026/27 football alone. It fills in once a gameweek of this season has been rated, so it is empty for the whole of pre-season. 1444.5
Confidence
Rating Deviation. Lower = more confident rating. Higher = less data, rating may change quickly. 117 RD
Games, career
Appearances behind this rating, counted across every season the player has been rated in rather than this one alone. 36
Games, 2026/27 How many of those appearances are 2026/27 ones. The rating row cannot always separate the seasons, and where it cannot this says so rather than showing a zero. 6
Opened 2026/27 on
The appearance count frozen when 2026/27 opened. Take it off the career figure above and what is left is this season's, so the split can be checked rather than taken on trust. 30
Evidence
The bars beside an Elo say how much football is behind it. One bar is a rating built on a handful of matches, which can move a long way once games are played, and three bars is close to a full season of evidence behind the number. 5.99 games
Trend
Which way this rating is moving, measured across 2026/27 gameweeks alone. It needs two of them behind it, so before that it reads as not recorded rather than as steady. Stable
It is built on 5.99 games, so most of this rating is still the starting assumption every player begins from, with about 38 per cent of it measured. Expect it to move a long way once matches are played.
07
FAPR Fixture-Adjusted Performance Rating. Adjusts PPG based on opponent difficulty faced.
FAPR 0.06
Raw PPG 5.20
Adjustment
Positive = performed better vs tough opponents. Negative = stats boosted by easy fixtures. +0.01
Consistent performance regardless of opponent quality.
08
PvE Performance vs Expected. Compares actual output to expected goals/assists. Shows if player is over or underperforming.
Ratio
Above 1.0 = scoring more than expected. Below 1.0 = scoring less than expected. 2.94x
Difference +0.7 goals
Elite finisher - significantly beating expected points.
09
Edge factor
Clinical Converts chances at elite rate - beating xG/xA expectations
10
Elo history
GW1
1435
GW2
1441
GW3
1443
GW4
1438
GW5
1445
GW6
1440