Hume
Sunderland · DEF · £4.3m
1422.7
Elo
Down 5.5 since May
1478 Z-Score
Latest · GW6
1422.7, down 2.7 after 8 defensive actions against Brighton (H)
Overall rank
#371
of 436 on Z-Score
Below Average top 70% to 90% of the rated
DEF rank
#125
of 155 on Z-Score
Total Points
11
PPG
2.20
Z-Score: DEF points per game are compared against a 3.14 average , spread 1.49. Measured against this season's regulars (94 of them), pulled toward the same measurement over 2025-26 (42 players).
01
Upcoming fixtures
BOU (A) GW7
LEE (H) GW8
COV (A) GW9
CHE (H) GW10
AVL (A) GW11
02
2026/27 gameweek by gameweek
Form 1.0
vs season average -1.2
Appearances 5
- GW6 Brighton, home 1 pts 1422.7 Elo -2.7 rating change 8 defensive actions 7 BPS
- GW5 Man City, away 1 pts 1425.3 Elo -2.7 rating change 1 defensive action -2 BPS
- GW4 No appearance recorded
- GW3 Brentford, away 1 pts 1428.1 Elo -2.8 rating change 2 defensive actions 8 BPS
- GW2 Fulham, home 6 pts 1430.9 Elo +4.1 rating change 6 defensive actions 24 BPS
- GW1 Ipswich Town, away 2 pts 1426.8 Elo -1.4 rating change 4 defensive actions 14 BPS
03
Season stats
Goals 0
Assists 0
Clean Sheets 1
Bonus 0
Minutes 296
04
Expected stats Expected goals and assists based on the quality of chances. Compares what a player 'should' score vs what they actually score.
xG
Expected Goals. Season total of goals expected based on shot quality. Compare to actual goals to see if clinical or unlucky. 0.15
xA
Expected Assists. Season total of assists expected based on key pass quality. Compare to actual assists. 0.82
xG/90
Expected Goals per 90 mins. Normalizes for minutes played. 0.5+ is very good for forwards, 0.3+ good for midfielders. 0.05
xA/90
Expected Assists per 90 mins. Normalizes for minutes played. 0.3+ is very good. Shows creative output rate. 0.25
Goals vs xG
Actual goals minus expected. Positive = clinical finisher beating xG. Negative = underperforming, may be due for positive regression. 0 from 0.1 xG -0.1
05
Ownership
2.3% of FPL squads have picked Hume
Percentage of FPL squads that have picked Hume right now.
06
Elo Glicko-style skill rating. It updates match by match and carries across seasons rather than resetting, so it is not a count of points scored.
Current
1500 is the baseline a player with no history starts from. Higher is a stronger record against the players they have faced. 1422.7
Started 2026/27 at
Where this rating stood when 2025-26 closed in May. It is frozen there for the season, so the movement below is measured against it. 1428.2
Since May Movement is measured against where the Elo stood when 2025-26 closed in May, which is the figure carried into 2026/27. -5.5
Peak, all time
The highest this rating has ever reached, counting every season the player has been rated in. A large gap between the peak and the current number means they are below their best. 1512.2
Peak, 2026/27 The highest this rating has reached through 2026/27 football alone. It fills in once a gameweek of this season has been rated, so it is empty for the whole of pre-season. 1430.9
Confidence
Rating Deviation. Lower = more confident rating. Higher = less data, rating may change quickly. 95 RD
Games, career
Appearances behind this rating, counted across every season the player has been rated in rather than this one alone. 43
Games, 2026/27 How many of those appearances are 2026/27 ones. The rating row cannot always separate the seasons, and where it cannot this says so rather than showing a zero. 5
Opened 2026/27 on
The appearance count frozen when 2026/27 opened. Take it off the career figure above and what is left is this season's, so the split can be checked rather than taken on trust. 38
Evidence
The bars beside an Elo say how much football is behind it. One bar is a rating built on a handful of matches, which can move a long way once games are played, and three bars is close to a full season of evidence behind the number. 3.29 games
Trend
Which way this rating is moving, measured across 2026/27 gameweeks alone. It needs two of them behind it, so before that it reads as not recorded rather than as steady. Stable
It is built on 3.29 games, so most of this rating is still the starting assumption every player begins from, with about 25 per cent of it measured. Expect it to move a long way once matches are played.
07
FAPR Fixture-Adjusted Performance Rating. Adjusts PPG based on opponent difficulty faced.
FAPR 0.05
Raw PPG 2.20
Adjustment
Positive = performed better vs tough opponents. Negative = stats boosted by easy fixtures. 0.00
Consistent performance regardless of opponent quality.
08
PvE Performance vs Expected. Compares actual output to expected goals/assists. Shows if player is over or underperforming.
Ratio
Above 1.0 = scoring more than expected. Below 1.0 = scoring less than expected. 0.00x
Difference -0.2 goals
Underperforming xG/xA - positive regression likely.
09
Edge factor
Due Regression Underperforming expected stats - positive regression likely
10
Elo history
GW1
1427
GW2
1431
GW3
1428
GW5
1425
GW6
1423