Mason-Clark
Coventry City · MID · £5.3m
1446.8
Elo
1475 Z-Score
Latest · GW6
1446.8, down 2.7 after 2 defensive actions against Newcastle (H)
Overall rank
#387
of 436 on Z-Score
Below Average top 70% to 90% of the rated
MID rank
#191
of 206 on Z-Score
Total Points
8
PPG
1.60
Z-Score: MID points per game are compared against a 3.16 average , spread 1.39. Measured against this season's regulars (111 of them), pulled toward the same measurement over 2025-26 (48 players).
01
Upcoming fixtures
TOT (A) GW7
FUL (H) GW8
SUN (H) GW9
EVE (A) GW10
CRY (H) GW11
02
2026/27 gameweek by gameweek
Form 2.0
vs season average +0.1
Appearances 5
- GW6 Newcastle, home 3 pts 1446.8 Elo -2.7 rating change 2 defensive actions 5 BPS
- GW5 Nott'm Forest, away 1 pts 1449.4 Elo -12.5 rating change 2 defensive actions 6 BPS
- GW4 Brighton, home 1 pts 1461.9 Elo -13.4 rating change 4 defensive actions 5 BPS
- GW3 Man City, away 2 pts 1475.3 Elo -9.5 rating change 5 defensive actions 4 BPS
- GW2 Hull City, home 1 pts 1484.8 Elo -15.2 rating change 4 defensive actions 4 BPS
- GW1 No appearance recorded
03
Season stats
Goals 0
Assists 0
Bonus 0
Minutes 291
04
Expected stats Expected goals and assists based on the quality of chances. Compares what a player 'should' score vs what they actually score.
xG
Expected Goals. Season total of goals expected based on shot quality. Compare to actual goals to see if clinical or unlucky. 0.33
xA
Expected Assists. Season total of assists expected based on key pass quality. Compare to actual assists. 0.18
xG/90
Expected Goals per 90 mins. Normalizes for minutes played. 0.5+ is very good for forwards, 0.3+ good for midfielders. 0.10
xA/90
Expected Assists per 90 mins. Normalizes for minutes played. 0.3+ is very good. Shows creative output rate. 0.06
Goals vs xG
Actual goals minus expected. Positive = clinical finisher beating xG. Negative = underperforming, may be due for positive regression. 0 from 0.3 xG -0.3
05
Ownership
0.1% of FPL squads have picked Mason-Clark
Percentage of FPL squads that have picked Mason-Clark right now.
06
Elo Glicko-style skill rating. It updates match by match and carries across seasons rather than resetting, so it is not a count of points scored.
Current
1500 is the baseline a player with no history starts from. Higher is a stronger record against the players they have faced. 1446.8
Peak, all time
The highest this rating has ever reached, counting every season the player has been rated in. A large gap between the peak and the current number means they are below their best. 1500.0
Peak, 2026/27 The highest this rating has reached through 2026/27 football alone. It fills in once a gameweek of this season has been rated, so it is empty for the whole of pre-season. 1484.8
Confidence
Rating Deviation. Lower = more confident rating. Higher = less data, rating may change quickly. 301 RD
Games, career
Appearances behind this rating, counted across every season the player has been rated in rather than this one alone. 5
Games, 2026/27 How many of those appearances are 2026/27 ones. The rating row cannot always separate the seasons, and where it cannot this says so rather than showing a zero. 5
Evidence
The bars beside an Elo say how much football is behind it. One bar is a rating built on a handful of matches, which can move a long way once games are played, and three bars is close to a full season of evidence behind the number. 3.23 games
Trend
Which way this rating is moving, measured across 2026/27 gameweeks alone. It needs two of them behind it, so before that it reads as not recorded rather than as steady. Stable
It is built on 3.23 games, so most of this rating is still the starting assumption every player begins from, with about 24 per cent of it measured. Expect it to move a long way once matches are played.
07
FAPR Fixture-Adjusted Performance Rating. Adjusts PPG based on opponent difficulty faced.
FAPR 0.10
Raw PPG 1.60
Adjustment
Positive = performed better vs tough opponents. Negative = stats boosted by easy fixtures. -0.15
Consistent performance regardless of opponent quality.
08
PvE Performance vs Expected. Compares actual output to expected goals/assists. Shows if player is over or underperforming.
Ratio
Above 1.0 = scoring more than expected. Below 1.0 = scoring less than expected. 0.00x
Difference -0.3 goals
Underperforming xG/xA - positive regression likely.
09
Edge factor
Due Regression Underperforming expected stats - positive regression likely
10
Elo history
GW2
1485
GW3
1475
GW4
1462
GW5
1449
GW6
1447