Nketiah
Crystal Palace · FWD · £5.5m
1400.3
Elo
Down 16.3 since May
1481 Z-Score
Latest · GW6
1400.3, down 4.7 after 1 point against Nott'm Forest (H)
Overall rank
#355
of 436 on Z-Score
Below Average top 70% to 90% of the rated
FWD rank
#44
of 51 on Z-Score
Total Points
9
PPG
1.80
Z-Score: FWD points per game are compared against a 3.16 average , spread 1.39. Measured against this season's regulars (24 of them), pulled toward the same measurement over 2025-26 (20 players).
01
Upcoming fixtures
BHA (A) GW7
NEW (H) GW8
TOT (A) GW9
LIV (H) GW10
COV (A) GW11
02
2026/27 gameweek by gameweek
Form 1.0
vs season average -0.8
Appearances 5
- GW6 Nott'm Forest, home 1 pts 1400.3 Elo -4.7 rating change 2 BPS
- GW5 Leeds, away 1 pts 1405.0 Elo -4.9 rating change 1 defensive action 2 BPS
- GW4 No appearance recorded
- GW3 Fulham, away 4 pts 1409.8 Elo +3.5 rating change An assist2 defensive actions 16 BPS
- GW2 Man City, home 2 pts 1406.3 Elo -3.3 rating change 6 defensive actions 8 BPS
- GW1 Everton, away 1 pts 1409.6 Elo -7 rating change 3 defensive actions 12 BPS
03
Season stats
Goals 0
Assists 1
Bonus 0
Minutes 182
04
Expected stats Expected goals and assists based on the quality of chances. Compares what a player 'should' score vs what they actually score.
xG
Expected Goals. Season total of goals expected based on shot quality. Compare to actual goals to see if clinical or unlucky. 1.34
xA
Expected Assists. Season total of assists expected based on key pass quality. Compare to actual assists. 1.73
xG/90
Expected Goals per 90 mins. Normalizes for minutes played. 0.5+ is very good for forwards, 0.3+ good for midfielders. 0.66
xA/90
Expected Assists per 90 mins. Normalizes for minutes played. 0.3+ is very good. Shows creative output rate. 0.86
Goals vs xG
Actual goals minus expected. Positive = clinical finisher beating xG. Negative = underperforming, may be due for positive regression. 0 from 1.3 xG -1.3
05
Ownership
0.5% of FPL squads have picked Nketiah
Percentage of FPL squads that have picked Nketiah right now.
06
Elo Glicko-style skill rating. It updates match by match and carries across seasons rather than resetting, so it is not a count of points scored.
Current
1500 is the baseline a player with no history starts from. Higher is a stronger record against the players they have faced. 1400.3
Started 2026/27 at
Where this rating stood when 2025-26 closed in May. It is frozen there for the season, so the movement below is measured against it. 1416.6
Since May Movement is measured against where the Elo stood when 2025-26 closed in May, which is the figure carried into 2026/27. -16.3
Peak, all time
The highest this rating has ever reached, counting every season the player has been rated in. A large gap between the peak and the current number means they are below their best. 1500.0
Peak, 2026/27 The highest this rating has reached through 2026/27 football alone. It fills in once a gameweek of this season has been rated, so it is empty for the whole of pre-season. 1409.8
Confidence
Rating Deviation. Lower = more confident rating. Higher = less data, rating may change quickly. 209 RD
Games, career
Appearances behind this rating, counted across every season the player has been rated in rather than this one alone. 17
Games, 2026/27 How many of those appearances are 2026/27 ones. The rating row cannot always separate the seasons, and where it cannot this says so rather than showing a zero. 5
Opened 2026/27 on
The appearance count frozen when 2026/27 opened. Take it off the career figure above and what is left is this season's, so the split can be checked rather than taken on trust. 12
Evidence
The bars beside an Elo say how much football is behind it. One bar is a rating built on a handful of matches, which can move a long way once games are played, and three bars is close to a full season of evidence behind the number. 2.02 games
Trend
Which way this rating is moving, measured across 2026/27 gameweeks alone. It needs two of them behind it, so before that it reads as not recorded rather than as steady. Stable
It is built on 2.02 games, so most of this rating is still the starting assumption every player begins from, with about 17 per cent of it measured. Expect it to move a long way once matches are played.
07
FAPR Fixture-Adjusted Performance Rating. Adjusts PPG based on opponent difficulty faced.
FAPR 0.66
Raw PPG 1.80
Adjustment
Positive = performed better vs tough opponents. Negative = stats boosted by easy fixtures. +0.21
Performs better against tough opposition than raw stats suggest.
08
PvE Performance vs Expected. Compares actual output to expected goals/assists. Shows if player is over or underperforming.
Ratio
Above 1.0 = scoring more than expected. Below 1.0 = scoring less than expected. 0.00x
Difference -1.3 goals
Underperforming xG/xA - positive regression likely.
09
Edge factor
Due Regression Underperforming expected stats - positive regression likely
10
Elo history
GW1
1410
GW2
1406
GW3
1410
GW5
1405
GW6
1400